MoMA Talk to Me

For the Talk to Me exhibit, the MoMA wanted Stamen to channel the ‘zeitgeist’ of the Internet. The exhibition catalog shows relationships of work based on artists’ connectedness on Twitter expanding on the standard curated canon. (Site)

Weather.com Hurricane Tracker

Pulling in current data, the hurricane tracker for the Weather Channel can be used to follow live storm predictions or look at past storms. The experience is consistently rich between mobile, modern, and legacy browsers.

CMT Music Awards Twitter Tracker

This Twitter tracker made for mobile browsers and live TV uses hardware accelerated CSS transforms for animations to provide a smooth smooth motion regardless of the platform.

Where does the money go?

Esquire Magazine asked Stamen to reimagine the map of the United States. We created a map showing income gains and losses per county from people migrating around the US.

Paranormal Activity 3

At Stamen, we built vote tracking map for the launch of Paranormal Activity 3 for Paramount. We tracked vote tweets for cities. The leaderboard map was continually updated to display the winning cities.

National Geographic: The World

An atlas iPad app we created at Stamen for National Geographic encourages browsing their maps and photos.

FCC Broadband Map

Part of the National Broadband Map for the FCC, I explored a massive amount of data looking for stories to share. This was one of my first projects at Stamen and was my first mapping project. Some maps focus on the discrepancy between advertised, typical, and user-tested broadband speeds. Other maps show the national landscape of broadband speeds compared to income, education level, age, and population density.

(Coverage: NYTimes, WSJ)

MoMA Warhol Exhibit Site

The MoMA asked Stamen to make a gallery for user-submitted videos in the style of Andy Warhol’s screen tests. Constrained with minimal infrastructure, HTML/javascript/Flash and the Flickr API are used to continuously play videos showcasing user’s beauty and presence in motion picture.

ConfessorApp

The iPhone app for handling your lifestyle needs.

Guilt for our actions and inactions, justified or not, can strike at anytime. Society’s tools for this are limited and haven’t adapted to our fast-paced, interconnected world. Confessor connects you anonymously to someone willing to hear your confessions. Also, you participate by offering forgiveness to others in need.

When you confess using Confessor, the message is sent anonymously to a random Confessor user. The user chooses to send you forgiveness or not.

Confessor is a continuation of my previous Guilt Phone/Mobile Penance project which addressed the subconscious guilt many of people have, originally focusing on xenophobia. Through sharing our secrets and reading/judging another’s, empathy is nurtured.

The limited context no space to explain the decision, Confessor forces you to project yourself on the unknown subject. You read beyond the 140 character message as shame/anger/gluttony/obsession are transferred via the iPhone from someone in need to yourself.

TwitWheel

TwitWheel is a Twitter visualization and browser I developed for TalkWheel. We believe actions are stronger than ‘friends’ on the social internet. The TwitWheel shows tweets made to and from a person and shows other connections within that subset of people.

Mobile Devices

Background: I make accessories for mobile phones that bridge the gap between physical and virtual identities and communities. With the social internet, people can share parts of their physical life with a virtual community, but there is little reciprocation. External, mobile devices can be a platform for sharing information between the two worlds.

Levels of Interaction: Although the mobile devices I have made are physical, they can relate to three distinct levels of community the user is apart of: global, local, and public. The global are the virtual community associated with the device. These people may be anywhere on the planet but access the device over the Internet. The local are other users of the device in physical proximity to each other. They may or may not know each other but have a commonality which is that they are using the device near each other at the same time. The public are the bystanders in physical proximity to the device user. They are involved because they can see the device and therefore can be affected by it. Unlike social networking software for mobile phones, the public are brought into the equation because my devices are worn externally. Instead of a person using a mobile phone to access a mobile community, the person using these devices can start to display part of that community in the physical space.

Base Module: The devices are based on an electronic module I developed that provides the battery, processor, and Bluetooth connection to the user’s mobile phone. This module could be cheap, £5 or less. Each device is a ‘skin’ for the module which, like online widgets/apps, perform a straightforward function and can be quickly developed. Depending on the components, the skins can be cheap enough they could be distributed as freebies in the London Lite or given away as part of a promotional service.

tinyDancer

The tinyDancer device measures how much the user is moving and displays this movement on the user’s online profile through a widget/app on Facebook, MySpace, or a blog. It is a realtime log of the person’s activity level and is viewed with avatars of the user’s friends.

flickrNow

The FlickrNow badge displays a user’s photo from Flickr which has been most recently viewed by others. This image is not only representing photos the user takes but also the content others in the Flickr community find valuable enough to view.

mobileProtest

The mobileProtest device allows people to spread information about a cause they support without the commitment of a direct action protest. Organizations register their cause with locations on a map which individuals can sign up to support. As the individual wearing the device goes about their day, messages for nearby causes are broadcast on the device to the public. If enough supporters for a cause are near a location, the devices shift from broadcasting a message to rallying others by alerting nearby supporters of an impromptu protest or flash mob. It involves the global, local, and public communities.

dataMob

The dataMob movie illustrates a location-based device that displays one point of data from a statistical map. When lots of people wear the device, each person becomes a physical pixel of a statistical map (ie. air pollution levels in London).